Fierce tornado winds in ghostly spells. Dragons call for the wolves. Disoriented hero who moves swiftly.
But times change. Dark and quiet, I have no regrets. A miracle is only within a day away.
Countries to choose from for Destruction

Before you choose your country, there’s a clear point you must know:

Destruction attacks can only happen every 18 seconds which can be considered slow, but the attack is the highest damage in all occupations. You should treasure every attack opportunity. For Destruction, the most important thing is not attack but is to hit consistently, and not waste the opportunity. Destruction attack is especially important, because hitting the target is critical in terms of attacking.



At the same time we have to understand that Destruction is a career that involves a large number of attacks. What is an overflow attack? An analogy, such as Destruction to reach the other side is only 1 point of hit points, and at this point to attack again you must wait 18 seconds before you can hit the opponent again. So if the Destruction attack is up to 200-300, there are 199-299 points that are overflowing. So, Destruction requires a large number of overflow points for this occupation, thus the Destruction shot accuracy is more important. With slow speed and overflow attack, one must ensure the attack accuracy is high. While a small number of attacks is to reduce the impact of Destruction, it is not going to mean a lot because this is an occupation focused on overflo. So if the hit points left over is 50 points or 1 point the concept is the same, the mid to late attacking point is the most crucial.

So the choice of countries is very simple, choose the Wei Kingdom. Do not underestimate the level of the post at only a 0.3% hit rate. It’s a plus to know that any property cannot be upgraded.

Well, you’ve chosen a country. Let's look at your Skills now.

Before we talk about your skills, let’s start by focusing on a few basic elements.

Several major elements of fighting include the attack, defense, hit points, sabotage, storm hit, dodge, hit (rebound, blood-sucking, what we are absorbing is not of significance to Destruction, let’s talk about that later)

In several major elements, defense, sabotage, storm hit and hit accuracy are elements in which you cannot upgrade. You can only count on upgrading equipment, passive skills, initiative, changing the state attributes, and mentioned before, the hit is a very important property of choice in our country. For Destruction, the early stages are very important, post-attack is also important, this we can change through upgrading the equipment, this I will talk about later. The defense is the advantage of Destruction, we will talk about that later also.

As for the attribute change we can only change the attack, life and dodge, and are also the main attributes to distribute points in, as well as involving the three aspects of the changes in active and passive skills can all be changed through attribute points.

Having said the above, let’s take a look at the attributes and skills of Destruction.

First, Destruction will not add agility, this point we should all agree on, should Destruction be about your arm strength or hit points?

Here, many believe that the first step is to increase the constitution of your character, then depending on your equipment that you use your strength will increase accordingly. It does not mean that features of Destruction is not special, but because the pre-weapons attack power is low, plus the percentage change in strength the results does not have any significant changes in constitution. During the late stages, especially Lv.60 and above, the weapon attacks substantially increase in the case of power and strength of arm to bring the attack to a very effective level, that situation one can consider to clear all points and re-allocate them.

Okay, now let’s take a look at the skills of Destruction,

Before Lv. 21 there is no doubt that the skill is only the basic marksmanship, and why should we only use this skill? That’s because Destruction usually needs to attack the opponent 2 times, each attack counts as a separately towards hit accuracy and damage, in terms of the low accuracy of the career in Destruction, so before Lv. 21 your character can only posses average fighting skills.

Then we can see that Destruction has many useful skills kept secret, and I think they are very strong and very useful, first each level increase will increase attack by 1%, what is this concept? This means that this skill will add 3.3 points to your arm strength with each level increase, with 10 level increases you will add 33 points to your arm strength, just this skill alone you will have a 33 point advantage over other careers. This is the reason why you would not need to add attribute points to the strength category in the beginning.

By Lv. 20, you will have one back up skill and one main skill that you didn’t have before, this time we can take the initiative to replace attack with the snake attack skills, marksmanship only consumes a small amount of hit points and adds a lot of attacking power, despite the slow attacking speed of this career, but the added ratio of attacks is still more than other careers, coupled with an overall summary of its impact marksmanship unit of time it still has a very high damage output, of course, the premise is to hit the enemy.

PS: This is what I have been stressing, the hit accuracy is the most important attribute and you can sacrifice the equipment attack, but you must not sacrifice hit accuracy. Many add low level equipment to boost strength of attack and sacrifice the use of high quality equipment, this is why many people think that Destruction is such a bad career choice, 10 more points in one attack cannot compare with attacking the opponent an extra time because your hit accuracy is high. This is what I said before the attack overflow occupational characteristics.

Well, to continue to look at the skills and back up skills, it is the same as before one level upgrade equals 3 points added to your arm strength, for this is 30 attribute points, then the increase of points can be allocated to where? Of course you add it to your constitution.

After Lv. 30, secondary skills of pouncing tiger can be used, this skill is used under extreme circumstances, such as the overflow attacks mentioned before, when the opponent has 1 HP point left, this secondary skill will help a lot, because you don’t need to attack again, but rather attack directly through the DOT to kill the opponent, increase 10 levels equals an increase of 10 attack points.



After Lv. 38 breaking God is a skill that one can use with Destruction about 10% increase in critical attack rate which is not high, but is very obvious during fighting. While Destruction exists because of this skill, there is no need to hardware stack critical attack rate, you still equip yourself with hit accuracy first, followed by hit points volume and sabotage (this is useful at a later stage).

After Lv. 50 of Destruction the choice is very simple, take the initiative to replace the main skills, a high percentage of additive attack skills, the highest attack power of weapons, spears, the percentage plus skills is the best attack skills, which also mean an increase in Destruction-breaking of 23 points ---- 92-points in arm strength.

Many gamers know that at the later stages of a game it’s a competition of attribute points, it is very clear that Destruction backup and active skills add so much strength to the arm, then the distribution of attribute points should be focused on constitution. While the Equipment selection is focused on the impact of non-property-point equipment, such as hit, sabotage (because the storm hit Arisuke passive skill gives priority to sabotage), but also moves an appropriate amount of hit points.

Overflow of the highly aggressive attack on a small number of changes in employment terms is negligible.



PS: the Destruction specialty is hit accuracy, hit accuracy is the most important, then you may adjust attack and storm attack afterwards.



Here I will cite an example, suppose a Assassination, 950 hit points, with an average damage of 120 (including violence, the following similar),. Violent destruction of the whole Destruction attack on average about 300 injuries, hit points 1200, and the other hit the balance between hit points damage 190 average damage the Destruction, but it hit more than you can hit once, hit points 1500.



You need to hit the Assassination 4 times in order to kill, assuming you miss three times, that is, you need to attack seven times, you will need 126 seconds to end the fighting, while the Assassination in 126 seconds can attack 12 times, assuming one miss, the Assassination can cause 1320 points in damage, in reality the Assassination can end fighting in 11 hits.

And another damaged Destruction, can kill the Assassination in 5 hits, assume that 2 times did not hit, which means it will require 7 hits, and 126 seconds to end the fighting, but the same Assassination can hit 12 times in 126 seconds, assuming the Assassination missed once and deals 1320 damage, before the Assassination can end the fight the damaged Destruction already ended the battle.



Why pre-stack hit points? Because the heap attacks cost less than the pile of hit points.

We know that an attack on arm strength = 0.3% addition, even if the attack on the basis of 200 points, 1 point strength of arm, but the damage brought about changes is 0.6, while the same constitution change is 3-4 points change in the hit points, which is equivalent to the enemy offset the addition of 3-4 points of attack, and therefore there is no basis for attacking more than 300 cases, the Destruction would be unwise to choose the heap arm strength, but the Destruction is also a large number of attacks on overflow occupation, the difference between the 10 point gap is minimal.

The substantial increase in the latter part as a weapon attack, the heap was reflected in the effect of arm strength.

  1:After the demand for arm strength and agility is met, all attribute points should be added to the constitution.
  2,After the demand of agility is met, the total investment of points should be in arm strength in order to pursue the highest attack power.
Levell
Name
Description
Type
Learning Level
Effects
Introduction
Basic Marksmanship
Martial arts in the widely circulated general marksmanship, the power of flat
Active
10
Displaying, in accordance with skill level Additional attack power
Primary
Marksmanship Total tactics
The overall tactic to learn marksmanship, enhance the use of Destructions when the attack force
Passive
11
To enhance character in accordance with skill level attack%
Primary
Breaking wind Marksmanship
Destruction potential break wind, a continuous shot twice, Ling Duishou impossible to defend
Active
12
Attacks on two successive occasions, but each time the damage reduced.
Intermediate
Xiang potential
Xiang direct tendency to increase its own strength of arm
Passive
20
In accordance with skill level arm strength directly enhance the
Intermediate
Snake Marksmanship
At the expense of the cost of hit points burst powerful attack capability
Active
21
Displaying, in accordance with skill level Additional attack power
Intermediate
Potential Fu-Hu
The potential to overcome tigers after they each hit the opponent so that the other hit points
Auxiliary
30
In accordance with skill level increases each time the bloodshed caused by damage to the enemy. Bloody injuries are not subject to the impact of their opponent's defensive force
Intermediate
Dragon Marksmanship
If you long Spears, this attack will hit sacrifice in exchange for highly aggressive
Active
32
Cast, the hit rate up and attack power increase. Upgrade to increase attack power, hit rate
Advanced
Wind Marksmanship
Such as the wind as three successive attacks on the opponent to launch
Active
40
Cast, the hit rate, attack power drops, but successive attacks 3 times.Upgrade to increase attack power, hit rate remains unchanged
Advanced
Kuni Marksmanship
Destruction go Luhe trend, not only harm each other's hit points, but also defeat the other valve, reducing the other party in interest rates
Active
39
Displaying, in accordance with each other within a certain percentage of net income, while their attack power increased.Upgrade to increase attack power, to the other party caused damage within the interest rate unchanged
Advanced
Breaking God know
Yufo kill Buddha, God broke the event of God, to enhance their crit rate
Passive
38
Figures in terms of skills levels to increase crit rate
Top
Canhongyujin
To attack their own will to live inspired, in their own hit points, the lower when the attack broke out the more powerful force
Active
50
After displaying in combat, increasing their attack%, self-blood, the lower / higher skill level, the increase in attacks on% higher.
  

Heavy Armor attributes Pursuit: constitution, hit points, basic attack power, hit accuracy, storm hit